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Old 11-21-2006, 08:35 AM
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Landshark Landshark is offline
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Quote:
Originally Posted by Tony117s
yes but the system bandwith on the xbox is like 287 gb/s while the ps3 is 49 gb/sec and that seriously limits the system, not to mention it only has 256 mb of ram. Also about launch titles, ps3 look like junk most of them look like ps2 titles, but on xbox pgr3 and perfect dark looked amazing and they were launch titles.

ps3 vs xbox 360 performance graphs -->http://www.majornelson.com/archive/2...rt-1-of-4.aspx
an XBOX site trashing the PS3? no way!

the XBOX is supposedly "easier" for programmers to develop games on, so that might explain the crappy PS3 launch titles. as far as performance, its close, with both systems doing certain things better than the other. i'm certain that the PS3 will have the better gaming selection down the line, though.

"Each core on the 360’s processor is capable of performing 2 threads each (Think of it as similar to hyper threading), so the 360’s CPU is capable of handling 6 simultaneous running threads at once. This brings me to a very important advantage for the PS3’s Cell CPU, its concurrency. While the 360 CPU may be able to handle 6 processor threads simultaneously it still only has 3 physical CPU cores so every 2 threads must share processing power on a single core. Whereas with the PS3, it has 1 PPE and 6 SPE for games, which are like extra physical processors). If each of the PS3’s 6 SPE used for games are working on a specific task such as collision, cloth physics, animation, water surface simulation or particles, they wouldn’t need to worry about processing power being taken away from another part of the game because the SPE don’t share processing power.

The only cause for concern would be the 512KB L2 cache being shared by 7 simultaneous running SPE and a PPE, but that’s what developers are for; they work around things like this. In practice, this should allow PS3 games to potentially have more things going on at once than 360 games. Ignoring the difficulties of programming for the PS3 CPU, it should be known that the PS3’s CPU is very good when it comes to vertex-related operations because the PS3’s CPU handles graphics code better than the 360’s CPU. It is also possible that through good parallelism of physics code on the SPE that physics code could also run better on the PS3 CPU due to the concurrency advantage."
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